A VR driving experience through a sci-fi fantasy scape. Clientele project.
Aimed for creating a harmonious, dream-like journey where water and biomorphic plants merge together.
...
Below are proof-of-concept stills and style frames. Rendered in Cinema 4D. Modeled in Blender.
Responsible for environment design and texturing.
Responsible for environment design and texturing.
Inspired by Avatar's Pandora forests. Created both default and bioluminescent textures.
Inspired by Avatar's Pandora forests. Created both default and bioluminescent textures.
Mindfulness. A 1-minute short that encourages meditation and positive awareness.
Made for promoting mental health during times of covid lockdown.
Exhibited in the Getty Unshuttered 2020 social media event 'the pursuit of'.
...
Created and rendered in Adobe Aftereffects. Responsible for art direction, animation, and design. Codirected with Parker Chatham.
Below are other animation and concepts I thought about for this event.
I wanted to create sequences that explore playful visuals and whimsical energy.
Cover design commission for The Journal of Physiology.
Aimed for depicting physiology in a simple dynamic arrangement.
Poster designs for USC's virtual social event for Animation and Digital Arts.
I wanted to communicate creative expression and connection.
Back to Top